| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 15:14:00 -
[1]
Originally by: Xequecal
Curse has no room for an injector. If you drop a damp there are a large number of ships that can still lock you at max disruptor range, and if you drop the shield extender you will lose it to any competent gate camp. (can't make it back to the gate)
Maybe people will start using tracking disruptors on Amarr recons again.
BTW, I wouldn't assume a) that damps won't be changed in the near future or b) the nos change will happen without some compensating change to the Amarr recons. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 15:17:00 -
[2]
Edited by: Santa Anna on 30/07/2007 15:18:34
Originally by: Rossarian And all nos really needed was a stacking penalty... Why such a complicated nerf? Also I am afraid that this might make those shiney new Khanid ships a bit overpowered, not to mention how it renders nos virtually useless for battleships as defense against tacklers... The inty-lobby must be very happy now 
This almost completely spoils the Khanid fix for me, and I am not even using nos very much.
This isn't a complicated change to nos. They made something described as an energy siphon act as an energy siphon.
edit: not a valley girl, just changed simile construction halfway through. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 15:46:00 -
[3]
Originally by: Valandril Another thought, capital ships. 99% of capital ships are fit for perma tank, be it 3CAR for moms, 2car for dread/carrior and now small gangs killed them by giving a bit nossing to break theyr recharge (so they can't run both cars permamently and will capout), but with this changes it will be more likely not longer possible to kill capitals with small gangs, they will just permamently tank them, or at least till next downtime.
Or you actually neut the Cap, or nos them from below your max recharge. You won't be able to use your current NOS-heavy setups in all likelihood, but you'll be able to use the same number of guys. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:04:00 -
[4]
Originally by: Valandril
And to nos/neutr capital, u will need more ppl to actualy do it and i mean ppl in dedicated ships fited exacly for this which lead to bigger gangs. Not meaning that fitting neutras is pita.
I fit a Nos on my AC Pest mostly for cap ships. (1 isn't enough to matter against anything smaller in the gangs where I use it.) I'll switch to a neut and keep energy neut drones handy. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:09:00 -
[5]
Originally by: NoNah Nos nerfed - the primary use of amarr as it was, the way for them to maintain cap.
Now that's exactly what it does. If your ship uses more cap than the ship you're fighting, a nos will give you his cap. If you both cap out, you both need injectors, but on balance you should be able to nos. if you want.
Quote: Khanid changes - undecided on this one so far. Hard to say if it was a real boost to amarr, especially seeing how its a bit off the general amarr idea of lasers and armor tank. Might be decent ships - but not in line with the amarrian ways.
The Sac in particular looks fantastic. In its proposed form, it'd give Amarr 2 of the top 4 HACs IMO. The divergence from classic amarr doctrine is apparent, but how many ways could you do lasers and armor?
Quote: As for the nos-nerf itself it was needed, and it does help out quite abit, even if it makes the need for more high-slot modules a tad more urgent.
What high-slot modules? _____ CPU Love |
| |
|